SolMan Solitaire SolMan Solitaire SolMan Solitaire
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Documentation

Configurable Settings

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Application Controls allow you to save settings that affect the game experience...

Read more: Configurable Settings

Controls in the game

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The controls for SolMan Solitaire are found on the left edge of the application.  These controls are broken into three groups...

Read more: Controls in the game

Get-Net-8

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Here is the link to the official Microsoft .Net 8 Runtime for x64 (Windows) needed for SolmanSolitaire version 6  

Download .NET 8.0 Desktop Runtime (v8.0.6) - Windows x64 Installer (microsoft.com)

You can also just browse "Microsoft .Net 8 Runtime" and looking for the windows x64 installer (not the Sdk version) from Microsoft.

Required for version 6 of SolmanSolitaire, available on Windows 11 only.

Get-Net-9

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Here is the link to the official Microsoft .Net 9 Runtime for x64 (Windows) needed for SolmanSolitaire version 6 .1 and above 

Download .NET 9.0 Desktop Runtime (v9.0.19) - Windows x64 Installer (microsoft.com)

You can also just browse "Microsoft .Net 9 Desktop Runtime" and looking for the windows x64 installer (not the Sdk version) from Microsoft.

Required for version 6.1 of SolmanSolitaire, available on Windows 11 only.

How we shuffle cards

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How we shuffle the cards

In most computerized solitaire games, the shuffling of a deck is done by picking random numbers between 1 and the number of cards in the game.

That is NOT what we do.

When you want to play a game with real cards, you take a fully, or partially, ordered set of cards (depending on if you won or not).  Then, assuming you use the "bridge" style of shuffling, where you:

  • Split the deck in half.  Well, somewhere near half.
  • Sort of fan them together, attempting to alternate one card at a time.

It's a bit sloppy.  You don't do it anywhere enough to generate true randomness.   Subconsciously, better players take advantage of knowing that complete randomness in the next uncovered card doesn't exist in real life.

Our shuffling aims to reproduce this effect, by taking the same two steps, but using a controlled random number for the split, and for how many cards from one side falls into the pile from each side each time.  In a single deck game, we perform this shuffle 7 times, more in multi-deck games, but not a lot more because you get ansi to play the next game.

This is why players find our games to be more like the physical card experience.

More Articles …

  1. In-Game Controls
  2. Updates and Known Issues
  3. Voice Commands
 
 
 
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